Early blackjack counting systems development

September 2nd, 2008

During the early 70th, Dr. Keith Taft began developing the first concealed blackjack computer, and by 1972, Keith had started using a computer in the Nevada casinos to play perfect black jack. State of Nevada hadn’t any law to prohibit these developments. Keith’s first computer weighed fifteen pounds. He went on to develop dozens of concealable computers and other electronic devices over the next two decades, ever smaller and more powerful. Keith and his son, had met another team member, and they would be putting together teams of players using computers to beat the blackjack tables.

Here’s how it worked

In the toe of each shoe there were two “switches”, or buttons - one above each big toe and one beneath - for a total of four switches. Each switch conveyed a different code to the computer, which was a small epoxy-encased device that was strapped to the calf beneath the trousers. The size of the computer was about ten cm long and five cm in breadth. By using a series of toe taps, kind of like Morse code, the player could relay to the computer everything it needed to know in order to make a decision in a blackjack game: which cards had already been dealt, what cards the player held, and the dealer’s upcard.

This computer communicated its decisions to the player with buzzes and taps on the sole of the player’s foot. It was not easy to use one of these devices. It was nessary to learn to operate information by your toes. Even once you had memorized the codes, inputting them via the toe switches was a chore. It took weeks or even months of practice to get to the point where you could use the device at casino-dealing speed without foot cramps stopping you.

Front-loading and Spooking in Blackjack

September 1st, 2008

One of the most incomprehensible things about professional blackjack strategies is hole-card play. Hole-card play is not a single strategy, but a whole range of strategies. The one feature that can be found in all of these strategies is that the player either knows the dealer’s hole card, or has valuable information about that hole card, whether it’s a paint or not. To most casual blackjack players, this seems absolutely incredible and impossible, unless there is some sort of cheating going on. But it’s not impossible, and in fact, most hole-card strategies are perfectly legal.

There was interview with the one of the most successful hole-carders of modem times, where he said “For every one hour spent on the table playing, the hole-card player may spend ten hours scouting… Most players, even if shown a dealer who is flashing, would not be able to spot the hole card anyway. Holecarders spend hundreds of hours training their eyes to see something that flashes by in a fraction of a second, often cast in shadow.”

Hole-card players speak their own language and have their own heroes. Most consider card counting too weak to be worth the trouble. Many quickly attain notoriety in the casinos and a degree of fame among other pros that appreciate the rare skills they have developed. But let’s look at some of the forerunners of today’s players, describe some of the most common hole-card strategies, and get a historical overview of this type of legal strategy.

What is warp play? In the old days, dealers used to manually peek under their tens and aces to see if they had a blackjack before satisfying the players’ hands. This isn’t thing you can’t do anything about. An observant player could see the arc in a dealer’s hole card created by hours of bending the corners of the tens and aces. Warp play was simply using this information to make strategy decisions.

In 1980, Stanford Wong published a book, Winning Without Counting (now out of print), with an initial price tag of $200. To pros, the book was well worth it. Wong discussed many methods of hole-card play for the first time and provided the only detailed description and analysis of “warp” play ever in print.

What is front-loading? A front loader is simply a sloppy dealer who flashes his hole card as he is placing it beneath his upcard. It’s actually a pretty descriptive term, since one common way that such a dealer inadvertently flashes the hole card is by tipping the face of the card up toward the “front” of the table as he is “loading” it. A player who sits in a seat that provides him a view of this card is said to be “front-loading.”

Then, Ken Uston’s Million Dollar Blackjack was published by SRS Publishing in 1981. In addition to everything Uston wrote about card counting and team play, Uston went into more detail about two of the hole-card techniques Wong had revealed the year before in Winning lnthout Counting: “spooking” and “front-loading.” Uston, in fact, had become quite adept as a hole-card player after his first book was published in 1977.

Spooking is something else again. It used to be standard procedure for dealers to manually peek under any 10 or ace to see if they had a blackjack, in which case they would immediately turn up the card and collect all bets without playing the hands. Some dealers, in peeking, angled the card in such a way that a person standing behind them, or sitting at another table on the other side of the same pit, could glimpse the card also. It wasn’t long before players started working in teams to take advantage of such dealers. The guy behind the dealer was called the spook. He would signal his buddies playing at the table with whatever information he could get on the hole card. Dealers don’t peek this way anymore, and this is one of the reasons why.

I’ve made quite a few mistakes!

August 27th, 2008

The young friends tell me to just let rip, so now I’m gonna give it to you very fast. You don’t like it. Well, you can do the other thing. Then I reckon they’re buying my time - anyways, people in bars always seem more interesting when free alcohol kicks in.

Now, if it’s one thing my father taught me that’s become a kinda guiding principle, it’s that people without math live their lives in a fog. So, just for a moment, I’m going to slip into their mindset - give you a quick tour of how a gambler can fall into a trap. Need a drink first, though, to dull the pain.

So, here I am, playing video poker. I’m feeding the machine and keeping count of the number of times I do and don’t get winning combinations in the pay table. Got me some serious scientific study going on here! My video poker strategy is down pat! You see, to my way of thinking, there’s no such thing as a random sequence. An’ that’s true for the reverse as well. The longer I go without a winning hand, the more likely a big hand gets.

vThese folk live in a dream world. You ever watch a Poker Dealer wash and shuffle a deck of 52 cards fairly. No country wants to kill the golden goose that’s laying all them tax eggs so they all want to see fair games. Players vote with their feet if they think a game’s crooked. That’s in no-one’s interest. So all casinos gotta match the odds of a real card game with a human dealer. You might be thinking these casinos’ll still be out to cheat you in some way - after all, wouldn’t nothing be easier than to tweak the software - and those countries’re probably corrupt, take a backhander and look the other way. But there’s no need to cheat. No matter how you cut it, the games make more’n enough money when played fairly. You can’t overcome the House even if you’re real professional.

What these dreamers in a fog never see clearly is the principle of statistical independence. This a fancy way of saying that events are unrelated - when the first occurrence has no effect on the second. When events are random. So when is a sequence of cards random? When the odds of you predicting the next card are no better than chance. It’s like tossing a coin. Every time you toss a coin, the chances of getting one of two sides is always 1 in 2. It never changes from one toss to the next.

So don’t you never fall into no gambler’s fallacy. There ain’t no deck of cards or dice that got a memory. They’re just the tools we use to gamble with. Sure these new video poker machines can have big memories but there ain’t no point to that. So long as they all got a RNG, all they’re doing is remembering the longest string of random numbers anyone’s ever bothered to collect.

So I’ll be getting back to the free online video poker - I’m looking over a new game. Ain’t no reason to pay to play. Just browsing for now.

Can it be better to gamble online?

August 22nd, 2008

It was much more easy to gamble when we all was younger and faster. You either got in your car or on an airplane, and went where people were playing casino games for real money, or you asked around and found out where the floating games were for that night. The US has been legislating. This has produced international litigation with Antigua taking action against the US. This is more action than you see in some casinos.

Another reason of some gevernment actions is protectionism that too many online dollars means less profit for the real world gaming establishments in the US.

So why should anyone want to play online? All you have are a few animated versions of the casino games that lack any sense of physical involvement. Worse, some of the games just are not the same. For example, thanks to the random number generator, counting the cards in online blackjack is a waste of time.

I suppose some of the motivation for regulation is the sense that online gaming is not regulated. Go into any real world casino, and you should always be “safe” except from your own gambling habit, of course. There are security cameras everywhere making sure no-one is going to cheat you. Regulators check the slots to make sure they are all working properly. Once you are online, there are no external eyes looking after you. You have to protect yourself. Except you do not know who the company is behind the online casino.

But because the overheads for running an online casino are significantly less than the real world equivalents (paying salaries to all those countless people is not required), the online payout schedules are more generous. You can always trust online gambling operators in your offline gambling. You no longer have to wait on other players or croupiers. There is always another game ready to play. Because you do not have people looking over your shoulder (and judging you), you have more freedom to learn new games or try out different strategies without people getting impatient with you. And finally, you can get free money. In the real world, you can get drinks, food and, sometimes, accommodation comped. Online, the only thing the casino can give you is a credit of money.

So does that mean online gaming is a “good thing”? The only thing wrong with it is that it is too easy to play. There you are at home or sitting in a hot spot with your wifi laptop and there is no-one to tap you on the shoulder to warn you that you are riding a losing streak into bankruptcy. But, so long as you have your gambling under control, you say when, where and how long you play. What can be better than that?

A slots tournament? What’s that all about?

August 19th, 2008

When you come to a slot machine in a casino and insert a coin in it, the ultimate battle between you and machine begins. Actually, even if you’re a professional, the machine will almost always come out ahead over the long term. Profit that casinos make, is made this way. But for fun, you can sign up for a tournament where you’re playing against the other players. In the real world, one of the current tournaments is running at Cache Creek Casino in Brooks (Yolo County), for the next six weeks (it finishes at midnight on the 19th June).

Like most real-world tournaments, the casino has corralled a number of machines and members of the local slots club are rotated in every fifteen minutes to play for three minutes. The player who racks up the biggest score in those three minutes will be the winner. The total prize money fund is $200,000 with everyone in the top fifty winning at least $1,000.

Online, the same principles apply. Whoever enters the tournament is given a preset number of credits and a fixed time. Person who has the highest score, became the winner. Some tournaments are free or by invitation - they are usually ways in which casinos reward the regulars who have a good spend online. The others have an entry fee. It is customary to return most of the stake money as prizes. This differs from the real world where the players may get other comps like drinks, meals or subsidised rooms in the hotel to offset any reduction in the prize money.

Obviously, if you have never tried a slots tournament, the best way to find out whether you enjoy one is to enter one that is free. The commercial rationale for the casino is that playing even a free tournament gets you playing in that casino. Once you are logged in, you are likely to play for real on either side of your allotted time, so the casino makes its money out of your other online time.

To play in tournament you must be fast and lucky. Whatever the time allocated, you must make sure you use all the credits you are given. The winner will have used all his or her credits, made the best decisions on holds, and been lucky with the draws. If you cannot get through your credits in the time, you are not going to win unless you are lucky enough to get some good scores. Always be sure you’re relying on the best suitable cimbinations. That means it’s all down to concentration and fast reflexes. As soon as you see the draw, you must be hitting the holds and draw button. If you slow down, you lose.

If you’re playing for fun, this high pressure can spoil all the excitement. But if you do want to improve your skills, playing a tournament or two will get the adrenaline running and build up your speed and accuracy.